Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jun 01, 2008, 04:13 PM // 16:13   #221
Frost Gate Guardian
 
Origin's Avatar
 
Join Date: Oct 2005
Advertisement

Disable Ads
Default

I don't have Ursan Blessing on any of my characters. When I go PvE just for fun to cap some of the "useless" elite skills with henchmens and heroes. And I am having fun, I get owned by some of the harder groups, unless I find out good builds for my heroes or myself to counter some of the challenges. Thus I enjoy occasional GW's pve. And to be honest without your QQing how easy it is to play Ursan and without being in DoA outpost I wouldn't almost know that's there is easymode skill out there. And I wouldn't care. Anet's intention is to bring game to wide public. Whether you like it or not, it's trend to please casual gamers.

I find myself relatively good at PvE, even though I don't play it as much as I used to. I like the "oldschool" PvE style - failing at mission if I do something wrong, tune up your build a bit and try again again agin until you perfect it, this feels great. If YOU think you are good at PvE, ignore Ursan or Ether (if you find those skills too easy to play means you don't like them, so why would you play with them?), play as you used to play before. Enjoy what you can, and if you get bored of it, simply quit and come back later. Your whining and accusing arenanet for their actions proves you are just bored of GW and you played it too much. Get over it.

Last edited by Origin; Jun 01, 2008 at 04:16 PM // 16:16..
Origin is offline   Reply With Quote
Old Jun 01, 2008, 04:25 PM // 16:25   #222
Grotto Attendant
 
zwei2stein's Avatar
 
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
Default

Quote:
Originally Posted by upier
(And yeah - I am fully aware that this is VERY Mr. The Glass Is Half-Empty - but this isn't a fight for the environment or human rights.
It's a product.
And products can easily be replaced.
It's not worth losing sleep over something like this.
It's some massively shitty design - but the pros still outweigh the negatives.
Plus the ritualist has some INSANELY cute outfits to chose from!
*cute bunny*)
I have to agree ... anet did "anet" on HM.

(as far as removing people from hm: this is why stuff like vanquisher should have had NM variant. It takes about same time like HM, can be pugged, especially in easy areas. There is also a lot to be gained by replaying with other chars ... If you make all maxxed titles count towards account-wide koadb equivalent which maxes at what ... 100 titles? Thats heluva playing with lots of chars without ever having to touch hm. Gives grinders alot to do.)

I will point out one thing: GW as mmo concept is (was) unique-ish. There is no other mmo that i am aware of which has gameplay core similar to pre-pveonly stuff, and i was trying to locate one for some time (if you got one, share it with me!).

Unlike cookie cutter mmos, where if you are upset you just start playing different one and core gameplay you are going to experience is going to stay essentialy the same.
zwei2stein is offline   Reply With Quote
Old Jun 01, 2008, 06:18 PM // 18:18   #223
Desert Nomad
 
Phoenix Tears's Avatar
 
Join Date: Feb 2007
Default

still just only one of a million retarded ursan whine thread, which nobody needs, you can QQ so much as you want, anet won't change anything drastically on UB, because UB is their way to fix some issues, GW had, which the community also wanted to see fixed ASAP. For anet implementign UB was the most easiest way to fix these issues without having to reconcept a huge part of the game, which would have been a gigantic amount of work, compared to implementign just only some more skills to "overlay" the problems with them, like changing pages of a book is much easier, than to cut out a page and to recover that cutted page then.

The mentality of pve players nd pvp players is somewhat of different, it was absolutely foreseeable, that GW will change into this way, especially because of PvE beign the money bringing much bigger half bright side of the medal, which is alot more versatile and entertaining over long time, than PvP wil ever be.

When you want chalenges, then you go play PVP..thats the gameplay MEANT FOR CHALLENGE.

PvE is meant for long time motivation, fun of mass slaughterign monsters, epic stories, battles regardless of skills beign used, because every person has its own choice to use the strongest skills or not. You want more challenge in Pve, beside using normal Skills, then use maybe lesser ARMOR POWER ???!!!, use WEAK WEAPONS THAT ARE UNMODDED and and and, you have so much possibilities to make out of Hard Mode Hell Mode, if you think, hard Mode isn't challenging enough for you.

How much retarded ursan QQ threads does this forum need to see more, before all those whienrs will finally learn to accept to live with the implemention of these PvE skills. no fu***cking ass forces you to use them!!!

Just deny the usage of these skills and play the game, HOW YOU WANT, but then you don't have to whine about the fatc, that you will find then alot lesser people to party eventually with, then you have to live with it, that you play mostly with that people, what what the game's name stands for

GUILD WARS

For what the god damn hell have people guilds huh ? To play together with your guild mades ? Uh oh, I forgot, the game has ya PUG's OMG !!!

Why should we play with our guild members, with which we can play the game, like we want to, with no ursa, with no imbagon, with no what da shit whatever you think is too imba.

No one, that got a brain, fu***cking cares for all of you whiners, as long the FACT exists and is 100% clear, that no one forces you to use these skills and that you can find ever your guild mates to create with them parties without these skills to have CHALLENGING PVE EXPERIENCE >.>.

Don't destroy the fun of others, which like the positive things, that Skills like UB brought to GW, which all of you whiners deny to see, like having a piece of wood in front of your heads. All of the Elite Areas are playable NM like HM without Ursan Blessing.

You whiners have only to use ur dumb brains to think for good group builds for them and for places like DoA, Deep and Urgoz are mostly so or so Consumeables a must to survive there without Ursan.

ursans are not the only thing, which can tank good, the +200 HP, +20 Def, the Knock Down Skill and the AL irgnoring 150 Damage attack on R10 aren't such a heavy revolution, which makes a perfect group synergy making look obsolete.

Splinter barragers have the ability to make with their Shots with 1 stupid attack alot more damage in an instant, than UB's can do in the same time.
The SB mostly deal even the damage, before the UB even has reached the enemies, with a right bow in the hand.

People want to get ready with GW1 now as fast as possible to get stated with GW2 as soon as possible - the reason for this is simple and is named competition.People try to be as fast as possible ready with GW1 so that they don't have to waste time with it anymore, once GW2 is out there, because it could mean, that you won't be then one of the people, that sees or gets somethign of the game first and gets maybe out of it ingame a little financial advantage over others. its the same thing, like with farming - people which farmed places excessively fist, got the most out of it, because places weren#t then overfarmed and alot more stuff dropped for them, than stuff would drop for people, which get to these places first, once they are overfarmed for long...long time. Its all so obvious and foreseeable, you can smell it >.>

UB is the way of Anet enabling people this, which take this goal for important, to have a chance to reach these goals in shorter time, than people which don't care about fact of "how fast you beat the game, how fast you max your HoM ect." which play the game for their pve chalenge or just to slowly discover the game's world to enjoy the sightseeing tour whatever
Phoenix Tears is offline   Reply With Quote
Old Jun 01, 2008, 06:35 PM // 18:35   #224
Furnace Stoker
 
Dr Strangelove's Avatar
 
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
Default

Phoenix has posted an unreadable wall of text. This thread can die now.
Dr Strangelove is offline   Reply With Quote
Old Jun 01, 2008, 06:43 PM // 18:43   #225
Furnace Stoker
 
Skyy High's Avatar
 
Join Date: May 2006
Profession: R/
Default

Quote:
Originally Posted by fenix
Look back at the threads that were made on guru. Many of them were BEGGING Anet to stop making changes that affect PvE, and to split it from PvP. This had gone on for a long time. They split it, and everyone cries about ONE very specific build?

Stop posting. You caused it, deal with it. Either don't use the bar, or use it to win easily. Either way, stop wasting the forum bandwidth with this garbage.
You do realize that PvE players are not a formless blob with one opinion on every issue? While some people were complaining about the changes, others were defending them. Now everyone who was defending them is pointing to the mess that has been made in PvE and saying, "I told you so!"
Skyy High is offline   Reply With Quote
Old Jun 01, 2008, 06:44 PM // 18:44   #226
Krytan Explorer
 
Join Date: Apr 2006
Guild: TLA
Profession: Me/
Default

Quote:
Originally Posted by Avarre
Sorry, PvE players asked for PvE to be cut away from balance, so now they get what they ask for. I'm sure the majority is ever so happy.
No, PvE players asked for skills to stop being nerfed on account of the PvP metagame and what was overpowered there.

Also, there is a difference between balance and just plain ridiculous.
=DNC=Trucker is offline   Reply With Quote
Old Jun 01, 2008, 06:56 PM // 18:56   #227
Krytan Explorer
 
Akolo's Avatar
 
Join Date: Jul 2006
Location: Växjö, Sweden
Guild: Stop Stealing [agro]
Profession: Mo/
Default

why should WE make it challenging? shouldnt the game be challenging without us having to strive for it?
Akolo is offline   Reply With Quote
Old Jun 01, 2008, 07:02 PM // 19:02   #228
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Quote:
Originally Posted by =DNC=Trucker
No, PvE players asked for skills to stop being nerfed on account of the PvP metagame and what was overpowered there.
And to revert everything as it was, i.e. Splinter Weapon so they can explode stuff with just 1 skill.
Quote:
Also, there is a difference between balance and just plain ridiculous
I'm sure the users of The Bear care, and the creators of the Bear know the difference ~~
BlackSephir is offline   Reply With Quote
Old Jun 01, 2008, 07:02 PM // 19:02   #229
Wilds Pathfinder
 
the savage nornbear's Avatar
 
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
Default

Phoenix if my most favoritist poster in the whole world. But I agree that Anet is catering in entry-level/casual/bad players, which is lame. I'm not much of a PvPer, and I used to love joining pickup groups simply for the "will we won't we" moments. This experience is gone now with "needed" skills, whether its [[ether renewal] [[save yourselves] or [[broad head arrow].
the savage nornbear is offline   Reply With Quote
Old Jun 01, 2008, 07:44 PM // 19:44   #230
Desert Nomad
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by Dr Strangelove
Phoenix has posted an unreadable wall of text. This thread can die now.
Actually he posted a very readable and very truthful wall of text. At least it was something about the topic unlike yours of course which was just trolling.

I agree with Phoenix, it's very simple if you don't like UB don't use UB. What I see are a bunch of sods who can't stand that others can now go where they go. I'm pretty sure Anet sees the data now of where and how much time people (especially casuals and newbies) are spending their time. Ursans may still get a nerf, but, I see no real reason to as the economy and everything inline with it is pretty stable and good now for EVERYBODY. I'd say 99% of all the quality loot in the game is now obtainable by EVERYBODY and that's a good thing. It's nice to know I can load up UB if I want to and have some solid good time fun with a group using it no matter how experienced we all are. Sure makes pugging a lot less frustrating now.
Red Sonya is offline   Reply With Quote
Old Jun 01, 2008, 08:08 PM // 20:08   #231
Furnace Stoker
 
Dr Strangelove's Avatar
 
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
Default

Quote:
Originally Posted by Red Sonya
Actually he posted a very readable and very truthful wall of text. At least it was something about the topic unlike yours of course which was just trolling.
You're saying that to try to trick me into reading that rambling grammatical abortion. Crafty devil.

Quote:
Originally Posted by Red Sonya
I agree with Phoenix, it's very simple if you don't like UB don't use UB. What I see are a bunch of sods who can't stand that others can now go where they go.
This has absolutely nothing to do with it. I don't much care what you do. You can put pineapples on your head and run 8 mending wammos whilst singing "La Cucaracha" for all I care, it's really not my problem. I care that balance is completely screwed to hell in PvE, which makes it far less fun for me.

Quote:
Originally Posted by Red Sonya
I see no real reason to as the economy and everything inline with it is pretty stable and good now for EVERYBODY. I'd say 99% of all the quality loot in the game is now obtainable by EVERYBODY and that's a good thing. It's nice to know I can load up UB if I want to and have some solid good time fun with a group using it no matter how experienced we all are. Sure makes pugging a lot less frustrating now.
Again, I don't really care if you get phat lewts or not. I'm fairly poor (30k or so across my account right now), and always have been because loot and money just doesn't matter to me. I care that the challenge in PvE is at an all-time low, even in hard mode. Pugging isn't fun if there's zero chance of failure. I care that hard mode isn't hard, it's just better drops and titles mode.

Of course, I probably play games differently than you. A game that I never lose is terribly uninteresting. My favorite games will hand my ass to me often enough to keep me on my toes and force me to adapt.
Dr Strangelove is offline   Reply With Quote
Old Jun 01, 2008, 08:26 PM // 20:26   #232
Jungle Guide
 
kostolomac's Avatar
 
Join Date: Apr 2008
Location: Serbia
Profession: Me/
Default

PvE balance is just fishfull thinking , changing some numbers won't do any good. I agree with Phoenix Tears , if you want challenge , play pvp , the game is called guild wars for a reason. PvE is challenging as much as you make it. Removing UB won't change anything to good , and A-Net would be brain dead if it did.
kostolomac is offline   Reply With Quote
Old Jun 01, 2008, 08:39 PM // 20:39   #233
Jungle Guide
 
Kashrlyyk's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by Akolo
why should WE make it challenging?
Because it is actually possible to make a game challenging for yourself, unlike if the game is too hard and you don´t have lots of time to play. Besides everyone has a different idea of what a challenge is, so that ANet could never please everybody. It is much better to leave it to the players themselves to make the game as challenging as they want it to be.

Quote:
Originally Posted by Akolo
shouldnt the game be challenging without us having to strive for it?
Shouldn´t the world be perfect? People be just and nice? Political parties care for all the citizens? Please, face reality.
There is no way to make the game challenging for everybody without making it frustrating for lots of players. DEAL WITH IT!
Kashrlyyk is offline   Reply With Quote
Old Jun 01, 2008, 08:47 PM // 20:47   #234
Frost Gate Guardian
 
Join Date: Jul 2005
Profession: R/E
Default

Quote:
Originally Posted by Esan
This idiotic fallacy needs to die. Guru has many different groups that complain about different things. It is perfectly consistent for one group to complain about X and another to complain about the opposite of X. Please pick up your nearest textbook of elementary logic and have a read.
Esan, People here don't understand syllogism. It's not taught until post secondary and then only as an elective. Fallacy is the norm here.
LockerLoad is offline   Reply With Quote
Old Jun 01, 2008, 09:31 PM // 21:31   #235
Desert Nomad
 
Hyper Cutter's Avatar
 
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
Default

Quote:
Originally Posted by Akolo
why should WE make it challenging? shouldnt the game be challenging without us having to strive for it?
Define "challenging", since it varies dramatically from person to person...
Hyper Cutter is offline   Reply With Quote
Old Jun 01, 2008, 09:34 PM // 21:34   #236
The Hotshot
 
lemming's Avatar
 
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
Default

Loud Noises.
lemming is offline   Reply With Quote
Old Jun 01, 2008, 10:18 PM // 22:18   #237
Furnace Stoker
 
Dr Strangelove's Avatar
 
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
Default

Quote:
Originally Posted by tehlemming
Loud Noises.
I DON'T KNOW WHAT WE'RE YELLING ABOUt!
Dr Strangelove is offline   Reply With Quote
Old Jun 01, 2008, 10:52 PM // 22:52   #238
Forge Runner
 
DreamWind's Avatar
 
Join Date: Oct 2006
Profession: E/Mo
Default

Quote:
Originally Posted by upier
What we have now is a bad system that pleases the majority of players. Sure those players ARE bad ...
What you are proposing is a system that is also bad - and on top of that it would piss of the majority of players. Now - pissing off the majority of players is a sacrifice I AM willing to take if the result is a balanced system.
But like agreed on - the system would also fail.

They are making some REALLY moronic choices.

What I am doing is looking realistically at their track record and telling you that such ideas WILL backfire.
I agree with what you are saying. I just think that "pleasing the majority" getting in the way of balance is the ultimate destruction of Guild Wars claiming to be skill>time. Seriously....the goal of Guild Wars three years ago is so much different than today that I laugh (or cry) thinking about it.

Quote:
Originally Posted by Kook NBK
1. The FACT that there are so many "nerf Ursan" posts here on the forums.
With twice as many don't nerf ursan posts. Not to mention the forums represent less than 1% of the total community. Jeff Strain made a famous quote where he essentially said he rarely takes forums into his game consideration.

Quote:
Originally Posted by phoenix
still just only one of a million retarded ursan whine thread, which nobody needs, you can QQ so much as you want, anet won't change anything drastically on UB, because UB is their way to fix some issues, GW had, which the community also wanted to see fixed ASAP.
So you are saying the community wanted PvE to be an easy piece of garbage that they could roll through, and Anet obliged?

Quote:
Originally Posted by Red Sonya
I agree with Phoenix, it's very simple if you don't like UB don't use UB.
No its not that simple and I'm tired of people saying it is. If you think this way, you could care less about balance, and fit perfectly into the majority that Anet is catering to.
DreamWind is offline   Reply With Quote
Old Jun 02, 2008, 12:18 AM // 00:18   #239
Furnace Stoker
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by =DNC=Trucker
No, PvE players asked for skills to stop being nerfed on account of the PvP metagame and what was overpowered there.

Also, there is a difference between balance and just plain ridiculous.
Well, you got what you asked for? They didn't nerf any skills on account of the PvP metagame and what was "overpowered there" in the last update for PvE balance.

Hooray?
DarkNecrid is offline   Reply With Quote
Old Jun 02, 2008, 12:23 AM // 00:23   #240
Krytan Explorer
 
Join Date: May 2005
Default

Unfortunately, I think the minority that want balance in PvE are fighting a losing battle. Does anyone seriously expect Anet to revert these buffs, let alone nerf Ursan? The recent buffs to PvE skills makes it clear that instead of balancing PvE, Anet is simply going to overpower other skills so they can offer an alternative to Ursan. By doing so they might be able to bring back a bit of diversity in PvE builds, but of course that comes at the cost of turning skill bars into a bunch of "I win in PvE" buttons, where all you have to do is repeatedly mash your head on the keyboard...
Draikin is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ether Renewal Tyla The Campfire 7 Apr 26, 2008 02:04 PM // 14:04
Ether Renewal smgzor The Riverside Inn 52 Sep 27, 2005 08:40 AM // 08:40
so, how do YOU abuse ether renewal? eme2512 The Campfire 7 Aug 31, 2005 05:12 AM // 05:12
FrogDevourer The Campfire 32 Jun 05, 2005 09:05 PM // 21:05
Ether Renewal MasterDinadan The Campfire 14 May 20, 2005 01:09 AM // 01:09


All times are GMT. The time now is 05:04 PM // 17:04.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("